Checkpoint cover segment legality
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@@ -679,7 +679,7 @@ function scoreSupportedPoint(candidate, previous, tangent, supportTangent, angle
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supportError = closestDistance - bundleSpacing;
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} else {
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const floor = coverTopYAtX(candidate.x) + coverClearance(bundleCount);
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supportViolation = Math.max(0, floor - candidate.y);
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supportViolation = coverSegmentViolation(previous, candidate, bundleCount);
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if (!allowViolation && supportViolation > 0.00001) return Number.POSITIVE_INFINITY;
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supportError = candidate.y - floor;
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}
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@@ -693,6 +693,18 @@ function scoreSupportedPoint(candidate, previous, tangent, supportTangent, angle
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return Math.abs(supportError) * 1200 + supportViolation * 100000 + backward * 100000 + supportAlignment * 0.85 + bend * 0.22 + angleDelta * 0.04 + outwardTarget * 0.01 + targetHeight * 0.006;
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}
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function coverSegmentViolation(previous, candidate, bundleCount) {
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const clearance = coverClearance(bundleCount);
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let violation = 0;
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for (let sample = 1; sample <= 6; sample += 1) {
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const t = sample / 6;
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const x = THREE.MathUtils.lerp(previous.x, candidate.x, t);
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const y = THREE.MathUtils.lerp(previous.y, candidate.y, t);
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violation = Math.max(violation, coverTopYAtX(x) + clearance - y);
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}
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return Math.max(0, violation);
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}
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function closestPointOnPolyline(point, polyline) {
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let best = polyline[0];
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let bestDistance = Number.POSITIVE_INFINITY;
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@@ -74,6 +74,6 @@
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<button id="fast_forward" type="button">Fast Forward</button>
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<output id="flip_count">0 / 10</output>
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</div>
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<script type="module" src="/js/webgl-book-shape-lab.js?v=task2-grid-aligned-1"></script>
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<script type="module" src="/js/webgl-book-shape-lab.js?v=cover-segment-floor-1"></script>
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</body>
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</html>
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