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ai.interactive.fiction/TODO.md
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# Project Implementation Plan
## Phase 1: Project Setup and Basic Structure
- [x] Define project goals and specifications
- [x] Set up project structure
- [x] Create core directories (src, data, tests)
- [x] Initialize Node.js/npm project
- [x] Set up TypeScript configuration
- [ ] Configure ESLint and Prettier for code quality
- [ ] Choose and set up testing framework
- [x] Create basic documentation structure
## Phase 2: World Model Implementation
- [ ] Define YAML schema for world elements
- [ ] Room schema (description, exits, objects, characters)
- [ ] Object schema (description, properties, allowed actions)
- [ ] NPC schema (description, dialogue, behavior)
- [ ] Action schema (conditions, effects)
- [x] Implement YAML parser and validator
- [ ] Create the world model core
- [ ] Game state management
- [ ] Room navigation
- [ ] Object interaction
- [ ] NPC interaction
- [ ] Action processing logic
- [x] Create a simple test world in YAML format
- [ ] Implement unit tests for world model
## Phase 3: LLM Integration
- [x] Research and select appropriate OpenRouter model
- [x] Implement OpenRouter API client
- [x] Configuration and authentication
- [x] API request/response handling
- [ ] Rate limiting and error handling
- [ ] Design LLM prompting strategy
- [ ] System prompts for action translation
- [ ] System prompts for narrative generation
- [ ] Context management for conversation history
- [ ] Create adapter between LLM and world model
- [ ] Define the interface for action translation
- [ ] Define the interface for narrative generation
## Phase 4: Game Engine Core
- [x] Implement the game loop
- [x] Input handling
- [ ] Action processing via LLM
- [ ] World model updating
- [ ] Response generation via LLM
- [ ] Output formatting
- [ ] Implement saving/loading game state
- [ ] Add game configuration options
- [ ] Implement logging for debugging
## Phase 5: User Interface
- [x] Create a command-line interface
- [x] Input handling
- [x] Text output formatting
- [ ] Command history
- [x] Implement a simple web interface
- [x] Basic HTML/CSS structure
- [x] JavaScript for interaction
- [x] Responsive design
- [x] Text processing utilities
- [x] Implement smartypants.js for typographical improvements
- [ ] Add hyphenation support
## Phase 6: Advanced Features
- [ ] Implement integration layer for Z-machine
- [ ] Research Z-machine libraries
- [ ] Create adapter for Z-machine to world model interface
- [ ] Test with classic Infocom games
- [ ] Add advanced LLM features
- [ ] Character styles and narrative tones
- [ ] Memory and reference to past events
- [ ] Player character personality modeling
- [ ] Create plugin system for extending world model capabilities
## Phase 7: Testing and Refinement
- [ ] Comprehensive testing
- [ ] Unit tests for core components
- [ ] Integration tests for LLM integration
- [ ] End-to-end game flow tests
- [ ] User testing and feedback
- [ ] Performance optimization
- [ ] Minimize LLM token usage
- [ ] Optimize world model for larger games
- [ ] Refine prompting strategies based on testing
## Phase 8: Documentation and Release
- [x] Complete user documentation
- [x] Installation guide
- [ ] World creation guide
- [ ] Configuration reference
- [ ] Complete developer documentation
- [ ] Architecture overview
- [ ] API reference
- [ ] Extension guide
- [ ] Create example worlds and games
- [ ] Prepare for initial release