252 lines
9.9 KiB
JavaScript
252 lines
9.9 KiB
JavaScript
"use strict";
|
|
/**
|
|
* AI Interactive Fiction - Web Server
|
|
* Serves the web UI and handles WebSocket communication
|
|
*/
|
|
var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
|
|
if (k2 === undefined) k2 = k;
|
|
var desc = Object.getOwnPropertyDescriptor(m, k);
|
|
if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
|
|
desc = { enumerable: true, get: function() { return m[k]; } };
|
|
}
|
|
Object.defineProperty(o, k2, desc);
|
|
}) : (function(o, m, k, k2) {
|
|
if (k2 === undefined) k2 = k;
|
|
o[k2] = m[k];
|
|
}));
|
|
var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) {
|
|
Object.defineProperty(o, "default", { enumerable: true, value: v });
|
|
}) : function(o, v) {
|
|
o["default"] = v;
|
|
});
|
|
var __importStar = (this && this.__importStar) || (function () {
|
|
var ownKeys = function(o) {
|
|
ownKeys = Object.getOwnPropertyNames || function (o) {
|
|
var ar = [];
|
|
for (var k in o) if (Object.prototype.hasOwnProperty.call(o, k)) ar[ar.length] = k;
|
|
return ar;
|
|
};
|
|
return ownKeys(o);
|
|
};
|
|
return function (mod) {
|
|
if (mod && mod.__esModule) return mod;
|
|
var result = {};
|
|
if (mod != null) for (var k = ownKeys(mod), i = 0; i < k.length; i++) if (k[i] !== "default") __createBinding(result, mod, k[i]);
|
|
__setModuleDefault(result, mod);
|
|
return result;
|
|
};
|
|
})();
|
|
var __importDefault = (this && this.__importDefault) || function (mod) {
|
|
return (mod && mod.__esModule) ? mod : { "default": mod };
|
|
};
|
|
Object.defineProperty(exports, "__esModule", { value: true });
|
|
exports.io = exports.server = exports.app = void 0;
|
|
exports.startServer = startServer;
|
|
const path_1 = __importDefault(require("path"));
|
|
const express_1 = __importDefault(require("express"));
|
|
const http_1 = __importDefault(require("http"));
|
|
const socket_io_1 = require("socket.io");
|
|
const dotenv = __importStar(require("dotenv"));
|
|
const game_runner_1 = require("./cli/game-runner");
|
|
const fs_1 = require("fs");
|
|
// Load environment variables
|
|
dotenv.config();
|
|
// Create Express application
|
|
const app = (0, express_1.default)();
|
|
exports.app = app;
|
|
const server = http_1.default.createServer(app);
|
|
exports.server = server;
|
|
const io = new socket_io_1.Server(server);
|
|
exports.io = io;
|
|
// Get port from environment variables or use default
|
|
const DEFAULT_PORT = 3001;
|
|
const PORT = process.env.PORT ? parseInt(process.env.PORT) : DEFAULT_PORT;
|
|
const PORT_RANGE = 10; // Try up to 10 ports starting from the default
|
|
// Serve static files from the public directory
|
|
app.use(express_1.default.static(path_1.default.join(__dirname, '../public')));
|
|
// Set up game sessions
|
|
const gameSessions = new Map();
|
|
// Handle socket connections
|
|
io.on('connection', (socket) => {
|
|
console.log(`New client connected: ${socket.id}`);
|
|
// Start a new game
|
|
socket.on('startGame', async () => {
|
|
try {
|
|
// Initialize game runner
|
|
const gameRunner = new game_runner_1.GameRunner();
|
|
const worldFile = process.env.DEFAULT_WORLD_FILE || './data/worlds/example_world.yml';
|
|
// Initialize the game
|
|
await gameRunner.initialize(worldFile);
|
|
// Store game session
|
|
gameSessions.set(socket.id, gameRunner);
|
|
// Send introduction to client
|
|
const gameState = gameRunner.getGameState();
|
|
socket.emit('gameIntroduction', {
|
|
introduction: gameState.world.introduction,
|
|
initialRoomDescription: gameRunner.getCurrentRoomDescription(),
|
|
currentRoomId: gameState.currentRoomId
|
|
});
|
|
}
|
|
catch (error) {
|
|
console.error('Error starting game:', error);
|
|
socket.emit('error', { message: 'Failed to start game. Please try again.' });
|
|
}
|
|
});
|
|
// Process player command
|
|
socket.on('playerCommand', async (data) => {
|
|
try {
|
|
const gameRunner = gameSessions.get(socket.id);
|
|
if (!gameRunner) {
|
|
socket.emit('error', { message: 'Game session not found. Please start a new game.' });
|
|
return;
|
|
}
|
|
// Process command and get response
|
|
const response = await gameRunner.processCommand(data.command);
|
|
// Send narrative response to client
|
|
socket.emit('narrativeResponse', {
|
|
text: response,
|
|
gameState: {
|
|
currentRoomId: gameRunner.getGameState().currentRoomId
|
|
},
|
|
suggestions: gameRunner.getSuggestions()
|
|
});
|
|
}
|
|
catch (error) {
|
|
console.error('Error processing command:', error);
|
|
socket.emit('error', { message: 'Failed to process command. Please try again.' });
|
|
}
|
|
});
|
|
// Save game state
|
|
socket.on('saveGame', () => {
|
|
try {
|
|
const gameRunner = gameSessions.get(socket.id);
|
|
if (!gameRunner) {
|
|
socket.emit('error', { message: 'Game session not found. Please start a new game.' });
|
|
return;
|
|
}
|
|
// Store save data in session
|
|
socket.data.savedGame = gameRunner.getGameState();
|
|
socket.emit('gameSaved');
|
|
}
|
|
catch (error) {
|
|
console.error('Error saving game:', error);
|
|
socket.emit('error', { message: 'Failed to save game. Please try again.' });
|
|
}
|
|
});
|
|
// Load game state
|
|
socket.on('loadGame', () => {
|
|
try {
|
|
const gameRunner = gameSessions.get(socket.id);
|
|
if (!gameRunner) {
|
|
socket.emit('error', { message: 'Game session not found. Please start a new game.' });
|
|
return;
|
|
}
|
|
// Check if there's a saved game
|
|
if (!socket.data.savedGame) {
|
|
socket.emit('error', { message: 'No saved game found.' });
|
|
return;
|
|
}
|
|
// Load saved game
|
|
gameRunner.loadGameState(socket.data.savedGame);
|
|
// Send current state to client
|
|
socket.emit('gameLoaded', {
|
|
currentRoomDescription: gameRunner.getCurrentRoomDescription(),
|
|
currentRoomId: gameRunner.getGameState().currentRoomId
|
|
});
|
|
}
|
|
catch (error) {
|
|
console.error('Error loading game:', error);
|
|
socket.emit('error', { message: 'Failed to load game. Please try again.' });
|
|
}
|
|
});
|
|
// Handle disconnection
|
|
socket.on('disconnect', () => {
|
|
console.log(`Client disconnected: ${socket.id}`);
|
|
// Clean up game session
|
|
if (gameSessions.has(socket.id)) {
|
|
gameSessions.delete(socket.id);
|
|
}
|
|
});
|
|
});
|
|
// Ensure required asset folders exist
|
|
function ensureDirectories() {
|
|
const dirs = [
|
|
path_1.default.join(__dirname, '../public'),
|
|
path_1.default.join(__dirname, '../public/js'),
|
|
path_1.default.join(__dirname, '../public/css'),
|
|
path_1.default.join(__dirname, '../public/images'),
|
|
path_1.default.join(__dirname, '../public/fonts')
|
|
];
|
|
for (const dir of dirs) {
|
|
if (!(0, fs_1.existsSync)(dir)) {
|
|
(0, fs_1.mkdirSync)(dir, { recursive: true });
|
|
}
|
|
}
|
|
}
|
|
// Copy kokoro-js library from node_modules if not already present
|
|
function ensureKokoroJs() {
|
|
const source = path_1.default.join(__dirname, '../node_modules/kokoro-js/dist/index.js');
|
|
const destination = path_1.default.join(__dirname, '../public/js/kokoro-js.js');
|
|
if ((0, fs_1.existsSync)(source) && !(0, fs_1.existsSync)(destination)) {
|
|
(0, fs_1.copyFileSync)(source, destination);
|
|
console.log(`Copied kokoro-js from ${source} to ${destination}`);
|
|
}
|
|
}
|
|
// Start the server with port fallback
|
|
async function startServer(initialPort, range) {
|
|
let currentPort = initialPort;
|
|
const maxPort = initialPort + range;
|
|
// Try ports in the specified range
|
|
while (currentPort < maxPort) {
|
|
try {
|
|
// Ensure directories exist
|
|
ensureDirectories();
|
|
// Ensure kokoro-js is copied
|
|
try {
|
|
ensureKokoroJs();
|
|
}
|
|
catch (error) {
|
|
console.error('Error copying kokoro-js:', error);
|
|
}
|
|
// Try to start the server on the current port
|
|
await new Promise((resolve, reject) => {
|
|
server.listen(currentPort, () => {
|
|
console.log(`AI Interactive Fiction web server running on http://localhost:${currentPort}`);
|
|
resolve();
|
|
});
|
|
server.on('error', (error) => {
|
|
// If port is in use, try next port
|
|
if (error.code === 'EADDRINUSE') {
|
|
console.log(`Port ${currentPort} is in use, trying next port...`);
|
|
server.close();
|
|
currentPort++;
|
|
reject();
|
|
}
|
|
else {
|
|
// For other errors, log and reject
|
|
console.error('Server error:', error);
|
|
reject(error);
|
|
}
|
|
});
|
|
});
|
|
// If we reach here, server started successfully
|
|
return;
|
|
}
|
|
catch (error) {
|
|
// If we reach the max port and still fail, throw an error
|
|
if (currentPort >= maxPort - 1) {
|
|
throw new Error(`Failed to start server on ports ${initialPort} to ${maxPort - 1}`);
|
|
}
|
|
// Otherwise try the next port
|
|
// The loop continues as the rejection above increments currentPort
|
|
}
|
|
}
|
|
}
|
|
// Start the server when this module is run directly
|
|
if (require.main === module) {
|
|
startServer(PORT, PORT_RANGE).catch(error => {
|
|
console.error('Failed to start server:', error);
|
|
process.exit(1);
|
|
});
|
|
}
|
|
//# sourceMappingURL=server.js.map
|