299 lines
12 KiB
JavaScript
299 lines
12 KiB
JavaScript
"use strict";
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/**
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* Ink Engine Server
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*
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* Serves the shared client UI and runs a compiled Ink JSON story through the
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* unified TurnResult socket protocol.
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*/
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var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
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if (k2 === undefined) k2 = k;
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var desc = Object.getOwnPropertyDescriptor(m, k);
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if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
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desc = { enumerable: true, get: function() { return m[k]; } };
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}
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Object.defineProperty(o, k2, desc);
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}) : (function(o, m, k, k2) {
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if (k2 === undefined) k2 = k;
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o[k2] = m[k];
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}));
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var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) {
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Object.defineProperty(o, "default", { enumerable: true, value: v });
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}) : function(o, v) {
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o["default"] = v;
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});
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var __importStar = (this && this.__importStar) || (function () {
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var ownKeys = function(o) {
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ownKeys = Object.getOwnPropertyNames || function (o) {
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var ar = [];
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for (var k in o) if (Object.prototype.hasOwnProperty.call(o, k)) ar[ar.length] = k;
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return ar;
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};
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return ownKeys(o);
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};
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return function (mod) {
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if (mod && mod.__esModule) return mod;
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var result = {};
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if (mod != null) for (var k = ownKeys(mod), i = 0; i < k.length; i++) if (k[i] !== "default") __createBinding(result, mod, k[i]);
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__setModuleDefault(result, mod);
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return result;
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};
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})();
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var __importDefault = (this && this.__importDefault) || function (mod) {
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return (mod && mod.__esModule) ? mod : { "default": mod };
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};
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.io = exports.server = exports.app = void 0;
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exports.startServer = startServer;
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const path_1 = __importDefault(require("path"));
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const http_1 = __importDefault(require("http"));
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const express_1 = __importDefault(require("express"));
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const socket_io_1 = require("socket.io");
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const dotenv = __importStar(require("dotenv"));
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const fs_1 = require("fs");
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const ink_engine_1 = require("./engine/ink-engine");
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const game_config_1 = require("./config/game-config");
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dotenv.config();
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const app = (0, express_1.default)();
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exports.app = app;
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const server = http_1.default.createServer(app);
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exports.server = server;
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const io = new socket_io_1.Server(server);
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exports.io = io;
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const DEFAULT_PORT = 3003;
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const PORT = process.env.PORT ? parseInt(process.env.PORT, 10) : DEFAULT_PORT;
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const PORT_RANGE = 300;
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const engineConfig = (0, game_config_1.loadGameConfig)(process.env.INK_CONFIG_FILE || './config/engines/ink.json', 'ink');
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app.use(express_1.default.static(path_1.default.join(__dirname, '../public'), {
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etag: false,
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lastModified: false,
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setHeaders: (res) => {
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res.setHeader('Cache-Control', 'no-store, no-cache, must-revalidate, proxy-revalidate');
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res.setHeader('Pragma', 'no-cache');
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res.setHeader('Expires', '0');
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},
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}));
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app.get('/api/game-config', (_req, res) => {
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res.json((0, game_config_1.clientGameConfig)(engineConfig));
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});
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const sessions = new Map();
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const saveSlots = new Map();
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function normalizeSaveSlot(slot) {
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const n = Number(slot);
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return Number.isInteger(n) && n > 0 ? n : 1;
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}
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function getStoryPath() {
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return (0, game_config_1.projectPath)(process.env.INK_STORY_FILE ||
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engineConfig.paths.inkCompiled ||
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engineConfig.paths.mainGameFile);
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}
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function getSourcePath() {
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return (0, game_config_1.projectPath)(process.env.INK_SOURCE_FILE || engineConfig.paths.inkSource || '');
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}
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function compileConfiguredStory() {
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const sourcePath = getSourcePath();
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const outputPath = getStoryPath();
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const result = (0, ink_engine_1.compileInkSource)(sourcePath, outputPath);
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console.log(`[ink] Compiled ${result.sourcePath} -> ${result.outputPath}` +
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(result.warningCount > 0 ? ` (${result.warningCount} warnings)` : ''));
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}
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function getSlots(socketId) {
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let slots = saveSlots.get(socketId);
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if (!slots) {
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slots = new Map();
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saveSlots.set(socketId, slots);
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}
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return slots;
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}
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function getOrCreateEngine(socketId) {
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let engine = sessions.get(socketId);
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if (!engine) {
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engine = new ink_engine_1.InkEngine(getStoryPath());
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sessions.set(socketId, engine);
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}
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return engine;
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}
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async function handleGameApi(socket, method, args) {
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const slots = getSlots(socket.id);
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switch (method) {
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case 'newGame':
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case 'newGame()': {
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const engine = new ink_engine_1.InkEngine(getStoryPath());
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sessions.set(socket.id, engine);
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socket.emit('narrativeResponse', engine.newGame());
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return {
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success: true,
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result: true,
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running: true,
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canLoad: slots.size > 0,
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savedState: engine.saveGame(),
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};
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}
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case 'chooseChoice':
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case 'chooseChoice()': {
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const engine = sessions.get(socket.id);
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if (!engine?.isRunning()) {
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return { success: false, error: 'game_not_running', result: false };
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}
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const choiceIndex = Number(args[0]);
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if (!Number.isInteger(choiceIndex)) {
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return { success: false, error: 'invalid_choice', result: false };
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}
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socket.emit('narrativeResponse', engine.chooseChoice(choiceIndex));
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return { success: true, result: true };
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}
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case 'loadGame':
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case 'loadGame()': {
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const slot = normalizeSaveSlot(args[0]);
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const browserSave = typeof args[1] === 'string' ? args[1] : null;
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if (!browserSave && !slots.has(slot)) {
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return { success: false, error: 'missing_save', result: false };
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}
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const engine = getOrCreateEngine(socket.id);
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socket.emit('narrativeResponse', engine.loadGame(browserSave || slots.get(slot)));
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socket.emit('gameLoaded', { slot });
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return { success: true, result: true, running: true, slot };
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}
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case 'resumeGame':
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case 'resumeGame()': {
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const browserSave = typeof args[0] === 'string' ? args[0] : null;
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if (!browserSave) {
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return { success: false, error: 'missing_state', result: false };
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}
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const engine = new ink_engine_1.InkEngine(getStoryPath());
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engine.resumeGame(browserSave);
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sessions.set(socket.id, engine);
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return { success: true, result: true, running: engine.isRunning() };
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}
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case 'exportGameState':
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case 'exportGameState()': {
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const engine = sessions.get(socket.id);
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if (!engine?.isRunning()) {
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return { success: false, error: 'game_not_running', result: false };
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}
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return { success: true, result: true, savedState: engine.saveGame() };
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}
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case 'saveGame':
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case 'saveGame()': {
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const engine = sessions.get(socket.id);
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if (!engine?.isRunning()) {
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return { success: false, error: 'game_not_running', result: false };
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}
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const slot = normalizeSaveSlot(args[0]);
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const savedState = engine.saveGame();
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slots.set(slot, savedState);
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socket.emit('gameSaved', { slot });
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return { success: true, result: true, slot, savedState };
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}
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case 'hasSaveGame':
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case 'hasSaveGame()': {
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const slot = normalizeSaveSlot(args[0]);
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return { success: true, result: slots.has(slot), slot };
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}
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case 'getSaveGames':
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case 'getSaveGames()':
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return { success: true, result: Array.from(slots.keys()).sort((a, b) => a - b) };
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case 'isGameRunning':
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case 'isGameRunning()':
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return { success: true, result: sessions.get(socket.id)?.isRunning() ?? false };
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default:
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return { success: false, error: `unknown_method:${method}` };
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}
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}
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io.on('connection', (socket) => {
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console.log(`[ink] Client connected: ${socket.id}`);
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socket.emit('gameConfig', (0, game_config_1.clientGameConfig)(engineConfig));
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socket.on('gameApi', async (request, respond) => {
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try {
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const result = await handleGameApi(socket, String(request?.method ?? ''), Array.isArray(request?.args) ? request.args : []);
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if (typeof respond === 'function')
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respond(result);
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}
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catch (error) {
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console.error('[ink] gameApi error:', error);
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if (typeof respond === 'function') {
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respond({
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success: false,
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error: error instanceof Error ? error.message : String(error),
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});
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}
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}
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});
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socket.on('disconnect', () => {
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console.log(`[ink] Client disconnected: ${socket.id}`);
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sessions.delete(socket.id);
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saveSlots.delete(socket.id);
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});
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});
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function ensureDirectories() {
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const dirs = [
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path_1.default.join(__dirname, '../public'),
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path_1.default.join(__dirname, '../public/js'),
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path_1.default.join(__dirname, '../public/css'),
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path_1.default.join(__dirname, '../public/images'),
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path_1.default.join(__dirname, '../public/music'),
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path_1.default.join(__dirname, '../public/sounds'),
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path_1.default.join(__dirname, '../public/fonts'),
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];
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for (const dir of dirs) {
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if (!(0, fs_1.existsSync)(dir))
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(0, fs_1.mkdirSync)(dir, { recursive: true });
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}
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(0, game_config_1.ensureConfiguredAssetDirectories)(engineConfig);
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}
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function ensureKokoroJs() {
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const source = path_1.default.join(__dirname, '../node_modules/kokoro-js/dist/index.js');
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const destination = path_1.default.join(__dirname, '../public/js/kokoro-js.js');
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if ((0, fs_1.existsSync)(source) && !(0, fs_1.existsSync)(destination)) {
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(0, fs_1.copyFileSync)(source, destination);
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}
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}
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async function startServer(initialPort, range) {
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ensureDirectories();
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try {
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ensureKokoroJs();
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}
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catch { /* optional */ }
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compileConfiguredStory();
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if (!(0, fs_1.existsSync)(getStoryPath())) {
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console.error(`[ink] Story file missing: ${getStoryPath()}`);
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console.error('[ink] Set INK_SOURCE_FILE or configure paths.inkSource in config/engines/ink.json.');
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}
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let port = initialPort;
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while (port < initialPort + range) {
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try {
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await new Promise((resolve, reject) => {
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server.removeAllListeners('error');
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server.removeAllListeners('listening');
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server.once('listening', () => {
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console.log(`[ink] Ink server running on http://localhost:${port}`);
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resolve();
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});
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server.once('error', (error) => {
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if (error.code === 'EADDRINUSE' || error.code === 'EACCES') {
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console.log(`Port ${port} unavailable (${error.code}), trying ${port + 1}...`);
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server.close();
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port++;
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reject();
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}
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else {
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reject(error);
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}
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});
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server.listen(port);
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});
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return;
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}
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catch {
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if (port >= initialPort + range - 1) {
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throw new Error(`Failed to start server on ports ${initialPort} to ${initialPort + range - 1}`);
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}
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}
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}
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}
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if (require.main === module) {
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startServer(PORT, PORT_RANGE).catch((error) => {
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console.error('[ink] Failed to start:', error);
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process.exit(1);
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});
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}
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//# sourceMappingURL=server-ink.js.map
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