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ai.interactive.fiction/public/js/persistence-manager.js
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365 lines
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JavaScript

/**
* Persistence Manager Module
* Handles saving and loading game state and user preferences
*/
import { BaseModule } from './base-module.js';
import { moduleRegistry } from './module-registry.js';
class PersistenceManagerModule extends BaseModule {
/**
* Create a new persistence manager
*/
constructor() {
super('persistence-manager', 'Persistence Manager');
this.storage = window.localStorage;
this.stateKey = 'ai_fiction_state';
this.prefsKey = 'ai_fiction_prefs';
// Default preferences
this.defaultPreferences = {
tts: {
enabled: false,
provider: 'browser', // 'browser', 'kokoro', 'elevenlabs'
voice: '',
volume: 1.0
},
audio: {
masterVolume: 1.0,
musicVolume: 0.7,
sfxVolume: 1.0
},
animation: {
speed: 50, // 0-100 scale
fastForwardKey: ' ' // Space key
},
accessibility: {
highContrast: false,
largerText: false
}
};
// Current preferences (will be loaded from storage)
this.preferences = { ...this.defaultPreferences };
}
/**
* Initialize the module
* @returns {Promise<boolean>} - Resolves with success status
*/
async initialize() {
try {
// Test storage availability
this.storage = this.getStorageObject();
// Load preferences automatically
this.loadPreferences();
this.reportProgress(100, "Persistence manager ready");
return true;
} catch (error) {
console.error("Error initializing persistence manager:", error);
// Continue without persistence rather than failing
return true;
}
}
/**
* Get the appropriate storage object, testing availability
* @returns {Storage} - The storage object to use
*/
getStorageObject() {
try {
// Test if localStorage is available
if (window.localStorage) {
const testKey = '__storage_test__';
window.localStorage.setItem(testKey, testKey);
window.localStorage.removeItem(testKey);
return window.localStorage;
}
} catch (e) {
console.warn('localStorage not available, using memory storage');
// Create a memory-based storage fallback
return this.createMemoryStorage();
}
console.warn('localStorage not available, using memory storage');
return this.createMemoryStorage();
}
/**
* Create a memory-based storage fallback
* @returns {Object} - A storage-like object
*/
createMemoryStorage() {
const memoryStore = {};
return {
getItem: (key) => memoryStore[key] || null,
setItem: (key, value) => {
memoryStore[key] = String(value);
},
removeItem: (key) => {
delete memoryStore[key];
},
clear: () => {
Object.keys(memoryStore).forEach(key => {
delete memoryStore[key];
});
}
};
}
/**
* Save the current game state
* @param {Object} state - The game state to save
*/
saveState(state) {
if (!this.storage) {
console.warn('No storage available, game state not saved.');
return false;
}
try {
const stateString = JSON.stringify(state);
this.storage.setItem(this.stateKey, stateString);
console.log('Game state saved successfully.');
return true;
} catch (error) {
console.error('Error saving game state:', error);
return false;
}
}
/**
* Load the saved game state
* @returns {Object|null} The loaded state or null if no state exists
*/
loadState() {
if (!this.storage) {
console.warn('No storage available, cannot load game state.');
return null;
}
try {
const stateString = this.storage.getItem(this.stateKey);
if (!stateString) {
console.info('No saved game state found.');
return null;
}
const state = JSON.parse(stateString);
console.log('Game state loaded successfully.');
return state;
} catch (error) {
console.error('Error loading game state:', error);
return null;
}
}
/**
* Check if a saved game state exists
* @returns {boolean} Whether a saved state exists
*/
hasSavedState() {
if (!this.storage) return false;
return !!this.storage.getItem(this.stateKey);
}
/**
* Delete the saved game state
* @returns {boolean} Whether the state was successfully deleted
*/
clearState() {
if (!this.storage) return false;
try {
this.storage.removeItem(this.stateKey);
console.log('Game state cleared.');
return true;
} catch (error) {
console.error('Error clearing game state:', error);
return false;
}
}
/**
* Save user preferences
* @param {Object} [preferences] - Preferences to save (defaults to current preferences)
* @returns {boolean} Whether preferences were successfully saved
*/
savePreferences(preferences = null) {
if (!this.storage) {
console.warn('No storage available, preferences not saved.');
return false;
}
// Use provided preferences or current preferences
const prefsToSave = preferences || this.preferences;
try {
const prefsString = JSON.stringify(prefsToSave);
this.storage.setItem(this.prefsKey, prefsString);
console.log('Preferences saved successfully.');
// Update current preferences
if (preferences) {
this.preferences = { ...this.preferences, ...preferences };
}
return true;
} catch (error) {
console.error('Error saving preferences:', error);
return false;
}
}
/**
* Load user preferences
* @returns {Object} The loaded preferences or default preferences if none exist
*/
loadPreferences() {
if (!this.storage) {
console.warn('No storage available, using default preferences.');
return { ...this.defaultPreferences };
}
try {
const prefsString = this.storage.getItem(this.prefsKey);
if (!prefsString) {
console.info('No saved preferences found, using defaults.');
this.preferences = { ...this.defaultPreferences };
return this.preferences;
}
const loadedPrefs = JSON.parse(prefsString);
// Merge with default preferences to ensure all fields exist
this.preferences = this.mergeWithDefaults(loadedPrefs, this.defaultPreferences);
console.log('Preferences loaded successfully.');
return this.preferences;
} catch (error) {
console.error('Error loading preferences:', error);
this.preferences = { ...this.defaultPreferences };
return this.preferences;
}
}
/**
* Merge loaded preferences with default values to ensure all fields exist
* @param {Object} loaded - The loaded preferences
* @param {Object} defaults - The default preferences
* @returns {Object} Merged preferences
* @private
*/
mergeWithDefaults(loaded, defaults) {
const result = {};
// Start with defaults
for (const key in defaults) {
if (typeof defaults[key] === 'object' && defaults[key] !== null && !Array.isArray(defaults[key])) {
// Recurse for nested objects
if (loaded && loaded[key]) {
result[key] = this.mergeWithDefaults(loaded[key], defaults[key]);
} else {
result[key] = { ...defaults[key] };
}
} else {
// Use loaded value if available, otherwise default
result[key] = (loaded && loaded[key] !== undefined) ? loaded[key] : defaults[key];
}
}
return result;
}
/**
* Update specific preferences
* @param {string} category - The preference category (e.g., 'tts', 'audio')
* @param {string} setting - The specific setting name
* @param {any} value - The new value
* @param {boolean} [saveImmediately=true] - Whether to save immediately
*/
updatePreference(category, setting, value, saveImmediately = true) {
// Ensure the category exists
if (!this.preferences[category]) {
console.warn(`Preference category '${category}' doesn't exist.`);
return false;
}
// Update the preference
this.preferences[category][setting] = value;
// Save if requested
if (saveImmediately) {
return this.savePreferences();
}
return true;
}
/**
* Get a specific preference value
* @param {string} category - The preference category
* @param {string} setting - The specific setting name
* @param {any} [defaultValue] - Default value if the preference doesn't exist
* @returns {any} The preference value
*/
getPreference(category, setting, defaultValue = null) {
// Check if category exists
if (!this.preferences[category]) {
return defaultValue;
}
// Check if setting exists in category
if (this.preferences[category].hasOwnProperty(setting)) {
return this.preferences[category][setting];
}
return defaultValue;
}
/**
* Reset preferences to defaults
* @param {string} [category] - Optional category to reset (resets all if not specified)
* @param {boolean} [saveImmediately=true] - Whether to save immediately
*/
resetPreferences(category = null, saveImmediately = true) {
if (category) {
// Reset only specified category
if (this.defaultPreferences[category]) {
this.preferences[category] = { ...this.defaultPreferences[category] };
}
} else {
// Reset all preferences
this.preferences = { ...this.defaultPreferences };
}
// Save if requested
if (saveImmediately) {
return this.savePreferences();
}
return true;
}
/**
* Get all preferences
* @returns {Object} The current preferences
*/
getAllPreferences() {
return { ...this.preferences };
}
}
// Create the singleton instance
const PersistenceManager = new PersistenceManagerModule();
// Register with the module registry
moduleRegistry.register(PersistenceManager);
// Export the module
export { PersistenceManager };
// Keep a reference in window for loader system
window.PersistenceManager = PersistenceManager;