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ai.interactive.fiction/public/js/text-buffer.js
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JavaScript

/**
* TextBuffer Module
* Manages text processing and sentence detection for the UI
*/
import { BaseModule } from './base-module.js';
import { moduleRegistry } from './module-registry.js';
class TextBufferModule extends BaseModule {
constructor() {
super('text-buffer', 'Text Buffer');
this.buffer = '';
this.sentenceEndRegex = /[.!?]\s+/g; // Detect sentence endings
this.onSentenceReadyCallback = null; // Callback for complete sentences
this.processingLock = false; // Lock to prevent concurrent processing
}
/**
* Initialize the module
* @returns {Promise<boolean>} - Resolves with success status
*/
async initialize() {
try {
this.reportProgress(100, "Text buffer ready");
return true;
} catch (error) {
console.error("Error initializing Text Buffer:", error);
return false;
}
}
/**
* Set callback function for when a sentence is ready
* @param {Function} callback - Function to call with the sentence and completion callback
*/
setOnSentenceReady(callback) {
if (typeof callback === 'function') {
this.onSentenceReadyCallback = callback;
console.log("Text Buffer: Sentence ready callback set");
} else {
console.warn("Text Buffer: Invalid sentence ready callback provided");
}
}
/**
* Add text to the buffer and process sentences
* @param {string} text - Text to add to the buffer
*/
addText(text) {
if (!text) return;
console.log(`TextBuffer: Adding text: "${text.substring(0, 50)}${text.length > 50 ? '...' : ''}"`);
// Add text to buffer
this.buffer += text;
// If we have a trailing newline as a complete sentence, add a period
if (this.buffer.endsWith('\n') && !this.buffer.endsWith('.\n')) {
const lastChar = this.buffer.charAt(this.buffer.length - 2);
if (lastChar !== '.' && lastChar !== '!' && lastChar !== '?') {
this.buffer = this.buffer.slice(0, -1) + '.\n';
}
}
// Process any complete sentences
this.processSentences();
}
/**
* Process complete sentences in the buffer
*/
processSentences() {
// Prevent concurrent processing
if (this.processingLock) return;
this.processingLock = true;
try {
// Check for sentence endings (including newlines as sentence endings)
const sentenceEndings = [/[.!?]\s+/g, /[.!?]$/m, /\n/g];
let foundSentence = false;
for (const pattern of sentenceEndings) {
if (this.buffer.match(pattern)) {
foundSentence = true;
break;
}
}
if (!foundSentence) {
// No complete sentences yet
this.processingLock = false;
return;
}
// Process each complete sentence
this.processNextSentence();
} catch (error) {
console.error("Error processing sentences:", error);
this.processingLock = false;
}
}
/**
* Process the next sentence in the buffer
*/
processNextSentence() {
// Check for different sentence endings
const patterns = [/[.!?]\s+/, /[.!?]$/, /\n/];
let match = null;
let endIndex = -1;
// Try to find the first sentence ending
for (const pattern of patterns) {
match = this.buffer.match(pattern);
if (match) {
endIndex = match.index + match[0].length;
break;
}
}
if (endIndex === -1) {
// No complete sentence found
this.processingLock = false;
return;
}
const sentence = this.buffer.substring(0, endIndex);
// Remove the processed sentence from buffer
this.buffer = this.buffer.substring(endIndex);
console.log(`TextBuffer: Processing sentence: "${sentence.trim()}"`);
// Call the callback if set
if (this.onSentenceReadyCallback) {
this.onSentenceReadyCallback(sentence, () => {
// After processing is complete, check for more sentences
setTimeout(() => {
if (this.buffer.length > 0) {
this.processSentences();
} else {
this.processingLock = false;
}
}, 0);
});
} else {
// No callback set, just process the next sentence
if (this.buffer.length > 0) {
this.processSentences();
} else {
this.processingLock = false;
}
}
}
/**
* Clear the text buffer
*/
clear() {
this.buffer = '';
}
/**
* Get the current buffer content
* @returns {string} - Current buffer content
*/
getBuffer() {
return this.buffer;
}
}
// Create the singleton instance
const TextBuffer = new TextBufferModule();
// Register with the module registry
moduleRegistry.register(TextBuffer);
// Export the module
export { TextBuffer };
// Keep a reference in window for loader system
window.TextBuffer = TextBuffer;