110 lines
4.4 KiB
JavaScript
110 lines
4.4 KiB
JavaScript
"use strict";
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/**
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* Main entry point for the AI Interactive Fiction application
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*/
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var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
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if (k2 === undefined) k2 = k;
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var desc = Object.getOwnPropertyDescriptor(m, k);
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if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
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desc = { enumerable: true, get: function() { return m[k]; } };
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}
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Object.defineProperty(o, k2, desc);
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}) : (function(o, m, k, k2) {
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if (k2 === undefined) k2 = k;
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o[k2] = m[k];
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}));
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var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) {
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Object.defineProperty(o, "default", { enumerable: true, value: v });
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}) : function(o, v) {
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o["default"] = v;
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});
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var __importStar = (this && this.__importStar) || (function () {
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var ownKeys = function(o) {
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ownKeys = Object.getOwnPropertyNames || function (o) {
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var ar = [];
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for (var k in o) if (Object.prototype.hasOwnProperty.call(o, k)) ar[ar.length] = k;
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return ar;
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};
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return ownKeys(o);
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};
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return function (mod) {
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if (mod && mod.__esModule) return mod;
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var result = {};
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if (mod != null) for (var k = ownKeys(mod), i = 0; i < k.length; i++) if (k[i] !== "default") __createBinding(result, mod, k[i]);
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__setModuleDefault(result, mod);
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return result;
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};
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})();
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Object.defineProperty(exports, "__esModule", { value: true });
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const dotenv = __importStar(require("dotenv"));
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const game_runner_1 = require("./cli/game-runner");
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// Import the server module and the startServer function for the web interface
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const server_1 = require("./server");
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// Load environment variables
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console.log('Loading environment variables...');
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try {
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const result = dotenv.config();
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if (result.error) {
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console.error('Error loading .env file:', result.error);
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}
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else {
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console.log('Environment variables loaded successfully');
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}
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}
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catch (error) {
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console.error('Exception when loading env:', error);
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}
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async function main() {
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try {
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console.log('=== AI Interactive Fiction ===');
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console.log('A modern take on classic text adventures with LLM-powered interactions');
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console.log('');
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// Get the world file path from environment variables or use default
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const worldFile = process.env.DEFAULT_WORLD_FILE || './data/worlds/example_world.yml';
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console.log(`Using world file: ${worldFile}`);
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console.log(`OpenRouter API Key: ${process.env.OPENROUTER_API_KEY ? '✓ Found' : '✗ Missing'}`);
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console.log(`OpenRouter Model: ${process.env.OPENROUTER_MODEL || '✗ Not specified'}`);
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// Check if we should run in CLI mode
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const args = process.argv.slice(2);
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const cliMode = args.includes('--cli') || args.includes('-c');
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if (cliMode) {
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// CLI mode
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console.log('Starting in CLI mode...');
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// Create game runner and initialize
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console.log('Creating game runner...');
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const gameRunner = new game_runner_1.GameRunner();
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console.log('Initializing game...');
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await gameRunner.initialize(worldFile);
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// Start the CLI game
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console.log('Starting CLI game...');
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await gameRunner.start();
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}
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else {
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// Web interface mode - explicitly start the server with port fallback
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console.log('Starting in web interface mode...');
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// Get port configuration
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const DEFAULT_PORT = 3000;
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const PORT = process.env.PORT ? parseInt(process.env.PORT) : DEFAULT_PORT;
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const PORT_RANGE = 10;
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// Start the web server with port fallback
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console.log('Starting web server...');
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await (0, server_1.startServer)(PORT, PORT_RANGE);
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}
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}
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catch (error) {
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console.error('Failed to start:', error);
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if (error instanceof Error) {
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console.error('Error name:', error.name);
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console.error('Error message:', error.message);
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console.error('Error stack:', error.stack);
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}
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process.exit(1);
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}
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}
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// Start the application
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console.log('Starting application...');
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main().catch(error => {
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console.error('Unhandled error in main:', error);
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process.exit(1);
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});
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//# sourceMappingURL=index.js.map
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